AI Insights · Timothy · April 2024
Top 5 Casual Games on Unified Platform in Lebanon Q1 2024
In Q1 2024, Lebanon's top 5 casual games showed varied performance in downloads, revenue, and active users. Here’s a detailed look at their trends.
In the first quarter of 2024, Lebanon's top 5 casual games on the unified platform displayed diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Dice Dreams™️ from SuperPlay saw a steady climb in weekly revenue, peaking at approximately $3.5K in the week of February 19. Weekly downloads fluctuated, reaching a high of around 32.2K in late January before dropping to about 15.8K by the end of March. Active users increased from 32K at the start of January to a peak of 56.4K in late February, followed by a decline to 41.2K by the quarter's end.
Teen Patti Gold:3 Patti Rummy by Moonfrog maintained a minimal weekly revenue with a peak of $2 at the end of January. Downloads surged in February, reaching a high of approximately 24.3K in the last week. Active users fluctuated but ended the quarter on a high note, increasing from 217.6K in early January to 250.4K by the end of March.
One Two Spin saw no revenue throughout the quarter. However, downloads showed significant variation, peaking at around 23.4K in mid-March. Active users also fluctuated, with a noticeable increase to about 27.1K in mid-March before dropping to 19.2K by the end of the quarter.
Subway Surfers from SYBO Games experienced sporadic revenue, peaking at $134 in mid-March. Downloads varied, hitting a high of approximately 19.9K in mid-January and ending the quarter at about 11.8K. Active users saw an overall increase, reaching a peak of 243.4K in mid-March before stabilizing at around 230.4K by the end of the quarter.
Jawaker Hand, Trix & Solitaire by Jawaker had a steady revenue stream, peaking at approximately $3.6K in the final week of March. Downloads showed a significant jump in mid-March, reaching around 17.6K. Active users fluctuated throughout the quarter, ending with an increase from 220.9K at the start of January to 209.6K by the end of March.
For more detailed insights into the performance of these games and others, visit Sensor Tower.